Have a PC with a solid graphics card. Preferably something with CUDA or STREAM processors and Windows installed.
Intel’s HD onboard graphic cards will not do so well.
Download the kinect for windows sdk here -> http://www.microsoft.com/en-us/kinectforwindowsdev/Downloads.aspx
After download the developer toolkit ->http://www.microsoft.com/en-us/download/details.aspx?id=40276
After installation plug in your and launch kinect “Developer Toolkit Browser”
Select “Kinect Fusion Explorer – WPF” and you’re ready to scan.
Scan your object and export to STL or OBJ.
Download meshlab or another mesh editing tool of your choice to make the scan water tight. Open your model with meshlab. This part takes some practice but I’m not going to go into the grander details of it.
To make your model water tight. You can use Poisson mesh re-building or Delaunay mesh construction. Remove any floating pieces.
Load up stl file to printer app